![]() ![]() No conversion or transaction possible to newer worlds. it becomes meaningless to visit that world again. In Winter Land, Magic Converters (Alchemic magic sources) are quite a huge bottleneck.In Winter Land, Costs jumps seem to be quite random and too large at times.Receptionist for "Dormitory Management Registry" is a huge bottleneck in the beginning, Dormitory becomes a bottleneck in the late game.Offline income is sadly not really neglible compared to active play (watching 3-4 ads gives as much income as being offline for 3 hours).Means if you open the game and go afk again, it will overwrite your previous offline session and you will lose that previous offline income Vouchers use (Adventure pass) click on the. Some starter strategies Hell Mage (HM) + 4 supports (wood elf / elf sul / bat / eye) good combo til very late game when you have a better one to replace Hell mage. ![]() Offline income is not awarded if you dont press "Continue". Strategy Guide 10: Tips and Strategies: Save diamonds to go for Elf Guardian (VIP 9).Wizard Tower Entry Tickets not correctly rewarded based on time passed.Some shops never have customers, others are too overcrowded Fixed with new patch.Figure out your bottlenecks and improve that part.Never: anything else like faster progress in Adventures.Nice to have: Teachers and Classroom Charms.Must haves: Agile, Intelligence, Fortune, Blessing, Charming, Diligent, Luck.Adventure 3: Ice Mage as Squad leader, with a Cursed Hexagem.Your Squad leader should have (optimally) a hexagon Curse Magic gem and the 2 Supports a Hexagon gem that maximized their mana, based on their individual attributes.Influence of adventure on gem drop rate is unknown.Max levels per adventure is 15, in which you will face 52 enemies.Boosts attack damage dealt in adventures.Good on: best strategy to be confirmed likely to be superior to the Curse Magic Stone.Boosts crit chance in adventures (crit = special attack animnation).Good on: Prophet, Rainmaker, Ice Element Archmage.Scales based on the Blessing attribute of the wizard.Good on: Intern Wizard, Senior Wizard, Astrologer, Fire Element Archmage.Scales based on the Attack attribute of the wizard.Good on: Intermediate Wizard, Summoner, Primary Element Wizard,.Scales based on the defensive attribute of the wizard.Good on: Junior Wizard, Apothecary, Alchemist.Scales based on healing attribute of wizard.Hexagon Scaling for Wizard Attributes (Life, Defensive, Offensive, Blessing).I only consider Hexagon Gems worth upgrading.There are 6 Gem types: 4 Attribute/Mana Gems (one for every attribute of a wizard), 1 gem type to increase crit chance, and 1 gem type to directly increase the attack damage.Usually you always have bottlenecks that will prevent you from reaching the max amount. The calculated tuition income in the game is a theoretical max.The offline income is 33% of the online income (online = just having the game open, not clicking on any events etc) Patch 1.40: offline income is slightly higher but still much worse compared to online play.3 new Wizards unlock after creating the last classroom (1800 Glory): "Ice Element", "Fire Element", and "Alchemist"."Primary Element" Wizards are the new "Junior" Wizards.Prioritize Classroom for progress and the Tavern for income (Tavern income per customer = 157T). ![]()
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